Only Bomb Shooters need to be placed near Striker, as all his buffs for Mortar Monkeys are global.Placing Jones where multiple tracks intersect will allow him to use his relatively high pierce effectively.Be aware that without other towers or specific upgrades, Bomb Shooters, Mortar Monkeys, and Striker are weak to early game black bloon rushes.Pairing Jones with either Bomb Shooter or Mortar Monkey helps further his mid-game value with the buffs he provides.For instance, his version of Concussive Shell dealing burning damage but having a lower cooldown means it is suited for very strong bloons at damage and less for periodic stunning, and his Artillery Command always multiplies damage instead of resetting abilities encourages universal damage synergies over maximization of the abilities. His main power in the long-term is his various buffs that he can apply to Bombs and Mortars, as well as resistances against Black properties for all explosives.īiker Bones is similar to Striker Jones except orients towards damage more than utility. His early-game popping power is better suited in Battles 2 conditions, which gives him a relatively better early-game than in BTD6. Striker Jones' main specialties are his Concussive Shell stuns and his assistance to Bomb Shooters, Mortar Monkeys, and all explosive attacks. Level 20 Artillery Fire lasts less duration (10s -> 7s).Artillery Fire cooldown is longer (80s -> 110s).Level 10 Artillery Fire no longer reset all Bomb Shooters and Mortars Monkeys ability on screen.Ability also give all Bomb Shooters and Mortars Monkeys applies 3 damage every 1.5s for a total of 4.5 seconds damage over time fire effect instead of just 2.Level 20 Artillery Fire can give all Bomb Shooters and Mortars Monkeys triple damage and triple pierce.Level 10 Artillery Fire can let all Bomb Shooters and Mortars Monkeys double damage and appiles 2 damage every 1.5s for a total of 4.5 seconds damage over time fire effect.Level 20 makes the damage buff triple instead of double. Does not reset cooldowns but instead doubles damage of all Bomb Shooters and Mortars for a short time and gives them the aforementioned Fire DOT on their attacks. Level 10 ability changed from "Artillery Command" to "Artillery Fire".In Level 9+ (5s -> 2.5s to normal bloons), (3s -> 1.5s to MOAB-Class Bloons).Concussive Fire (Concussive Shell) applies less duration stun effect (1s -> 0.5s).Concussive Fire (Concussive Shell) has longer cooldown (16s -> 21s).Each Concussive Fire (Concussive Shell) can dealing 2 damage every 1.5s for a total of 4 seconds damage over time fire effect.Concussive Fire (Concussive Shell) can deal extra ? damage to Ceramic and MOAB-Class Bloons.Level 3-8 Concussive Fire (Concussive Shell) deals more damage (2 -> 3).Has a longer cooldown and less stun, but deals more damage (even more for Ceramic/MOAB) and applies a 2 layer/sec burning effect to hit bloons Level 3 ability changed from "Concussive Shell" to "Concussive Fire".Artillery Fire (Artillery Command) has significantly longer cooldown.At Level 20 Artillery Fire (Artillery Command) has less ability duration.Artillery Fire (Artillery Command) does not reset Bomb and Mortar abilities.At Level 20, Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys by 3x damage and pierce instead of 2x.Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys to also deal a heavy burn damage-over-time equal to Biker Bones.Artillery Fire (Artillery Command) buffs all Bomb Shooters and Mortar Monkeys for 7 seconds, giving them 2x damage.Concussive Fire (Concussive Shell) has less stun duration.Concussive Fire (Concussive Shell) has longer cooldown.Concussive Fire (Concussive Shell) applies a heavy burn damage-over-time. Concussive Fire ( Concussive Shell ) deals extra damage C eramic and MOAB-Class Bloons.Concussive Fire ( Concussive Shell ) deals +8 damage than normal at Level 9+.Concussive Fire (Concussive Shell) deals +1 damage than normal at Level 3-8.However, Hero Alts will have different advantages and disadvantages that may make them more advantageous or disadvantageous depending on situation. Hero Alts are designed to be sidegrades of the original hero, which caters for a different playstyle. He can be switched to his Hero Alt at any time. Striker Jones currently has one Hero Alt. Additionally, all Bomb Shooters and Mortar Monkeys now applies a burning damage-over-time that deals 3 damage every 1.5s for 4.5s instead of 2. Description: Artillery Fire gives triple damage and pops per shot to all Bomb Shooters and Mortar Monkeys.Įffect: Artillery Fire now give all Bomb Shooters and Mortar Monkeys on screen to deal triple damage instead of double, also give triple pierce for 7 seconds.
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